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Adding AssetBundle Content

This guide explains how to create and configure an AssetBundle-based Anchor within a Block.

Prerequisites

  • A valid AssetBundle URL.
  • The target Block already exists in the scene hierarchy.

Procedure

  1. Create an Empty GameObject under the Block Root

    In the Unity Hierarchy, create a new Empty GameObject as a child of the Block Root.

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  2. Add the Assetbundle Anchor Editor component

    Select the newly created GameObject and add the Assetbundle Anchor Editor component.

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  3. Enter the AssetBundle URL

    In the Media.Url field, provide the URL of the existing AssetBundle.

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  4. Fetch available assets

    Click Fetch to retrieve the list of available asset names contained in the AssetBundle.

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  5. Assign the Bundle Object Name

    Copy the desired asset name from the fetched list and paste it into the Bundle Object Name field.

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  6. Configure the Group field

    Assign an appropriate value to the Group property for logical organization.

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  7. Save and adjust Transform

    Click Save and wait for the content to load.

    Once loaded, you can modify the Anchor’s Transform, including:

    • Position
    • Rotation
    • Scale

ℹ️ Info
If the content does not appear after saving, verify that:

  • The AssetBundle URL is valid and accessible.
  • The Bundle Object Name matches exactly (case-sensitive) with the asset name inside the AssetBundle.
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