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EditorXense AR Unity EditorLoad a Project from the Portal

Load World Space Content associated with a Spatial Map

This guide explains how to load content assigned to a specific World Space after a Spatial Map has been initialized.


Prerequisites

  • A project has been created from the Portal.
  • A Spatial Map has been selected and successfully loaded.
  • The scene contains the XenseARBlocks GameObject.

Procedure

  1. Enter Play Mode

    Click the Play button in the Unity Editor to enter Play Mode.

  2. Select the Active Block

    In the Hierarchy, locate the XenseARBlocks GameObject.

    • Expand XenseARBlocks.
    • Select the active child GameObject.
  3. Load World Space Metadata

    From the Unity menu bar, select:

    ARWorld -> Load All

    In the Inspector of the selected GameObject, the list of World Spaces associated with the current Spatial Map will be displayed under World Datas.

  4. Select the Target World Space

    • Locate the desired World Space in the World Datas list.
    • Copy its World Id.
    • Paste the value into the World ID field of the World Selector component.
  5. Load World Content

    Click Load World Data in the World Selector component.

    The system will download and instantiate all Anchors associated with the selected World Space.


ℹ️ Info
World Space content is loaded dynamically at runtime. Ensure that you are in Play Mode before attempting to load World Data.

⚠️ Warning
If no content appears after clicking Load World Data, verify:

  • The World ID is correct.
  • The selected World Space contains published Anchors.
  • There are no runtime errors in the Unity Console.
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