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Adding Image Content

This guide describes how to create and configure an Image-based Anchor within a Block.

Prerequisites

  • A valid image URL (e.g., .png, .jpg, .jpeg, .webp).
  • The target Block already exists in the Unity Hierarchy.

Procedure

  1. Create an Empty GameObject under the Block Root

    In the Unity Hierarchy, create a new Empty GameObject as a child of the Block Root.

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  2. Add the Image Anchor Editor component

    Select the newly created GameObject and add the Image Anchor Editor component.

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  3. Enter the Image URL

    Provide the URL of the image file in the Media.Url field.

  4. Configure the Group field

    Assign an appropriate value to the Group property for logical organization.

  5. Select the Animation Type

    Choose the desired animation behavior for the Image Anchor (if supported).

  6. Click Save and wait for the content to load

    After saving, the image will be downloaded and instantiated in the scene.

    Once loaded, you can modify the Anchor’s Transform, including:

    • Position
    • Rotation
    • Scale

ℹ️ Info
Image Anchors are typically rendered as flat planes in World Space. Ensure correct scale and orientation to match the intended viewing direction.

⚠️ Warning
Large image files may increase loading time and memory usage, especially on mobile or AR headset devices. Optimize image resolution before deployment.

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