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SDKSDKsXenseAR Native SDKFlutterXenseAR SDK Usage Guide

XenseAR SDK Usage Guide

For detailed installation instructions of the XenseAR SDK for Flutter, refer to:

The XenseAR SDK is used as a widget in Flutter. Simply invoke EmbedUnity:

Widget build(BuildContext context) { return Scaffold( body: EmbedUnity( onMessageFromUnity: (String message) { // Receive message from Unity }, ), ); }

Bidirectional Communication Between Flutter and XenseAR SDK

1. Send Data from Flutter to XenseAR SDK

Flutter can use the built-in method to invoke any method exposed by XenseAR:

import 'package:flutter_embed_unity/flutter_embed_unity.dart'; sendToUnity(GameObjectName, MethodName, ParameterValue)

2. Send Data from XenseAR SDK to Flutter Widget

The SDK can send data back to Flutter using a static method:

SendToFlutter.Send(StringData);

Flutter receives and handles the callback directly at the widget initialization point:

import 'package:flutter_embed_unity/flutter_embed_unity.dart'; EmbedUnity( onMessageFromUnity: (String message) { // Receive message from Unity }, );

3. Pause and Resume SDK

The flutter_embed_unity package provides two methods to pause and resume the SDK:

import 'package:flutter_embed_unity/flutter_embed_unity.dart'; pauseUnity() resumeUnity()
Important

There is a known issue where the Android Native WebView does not automatically hide when the XenseAR widget is closed. When toggling the visibility of the XenseAR SDK:

// Before hiding EmbedUnity sendToUnity("WebviewCanvas", "FlutterPause", "true"); WidgetsBinding.instance.addPostFrameCallback((_) { pauseUnity(), }), // After showing EmbedUnity resumeUnity(), WidgetsBinding.instance.addPostFrameCallback((_) { sendToUnity("WebviewCanvas", "FlutterPause", "false"); }),
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