PlayMaker Installation Guide
PlayMaker is a visual scripting tool that enables developers to build game logic and complex interactions without writing code.
To use PlayMaker within the XenseAR Editor project, follow the steps below.
Import PlayMaker
PlayMaker is a paid asset. You must purchase it from the Unity Asset Store before importing it into the XenseAR Editor project.
ℹ️ Info
If you have not installed Project XenseAR Editor yet, please follow the installation guide:
https://xensear.vn/docs/Editor/XenseARUnityEditor/Install
1. Purchase
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Visit the PlayMaker asset page on the Unity Asset Store:
https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368 -
Click Buy Now, complete the payment process.
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After successful payment:
- Return to the PlayMaker asset page.
- Click Add to My Assets.
- Select Open in Unity.
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Unity Hub will open. Select your previously installed XenseAR Editor project to launch it in preparation for import.
2. Import
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In XenseAR Editor, navigate to:
Window > My Assets -
Locate PlayMaker, then click Download.
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After the download completes, the Download button will change to Import. Click Import.
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The Import Unity Package window will appear, listing all PlayMaker asset files.
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Click Import in the Import Unity Package window to begin the import process.
3. Confirm Installation
Verify that PlayMaker has been successfully imported:
- The Welcome to PlayMaker window appears immediately after import.
- A new PlayMaker tab is visible in the top Unity menu bar.
- A PlayMaker folder is present under the
Assetsdirectory in the Project panel.
If all three conditions are met, PlayMaker has been installed correctly.
Required Resources
Before using PlayMaker within the XenseAR Editor, additional required resources must be added to the project.
1. Download Required Resources
Download the resource package:
https://s3.educationxr.vn/ar-world/Test/datmt/required_resources/required_resources.zip
2. Extract the Package
After extracting the .zip file, you will obtain two folders:
ModulesThirdParty
3. Add Resources to the Project
- Drag both folders into the
Assetsdirectory in the Project panel of XenseAR Editor. - Wait for Unity to complete script compilation.
Once compilation finishes successfully, PlayMaker is ready to use within the project.
⚠️ Warning
Do not modify or rename files inside the Modules or ThirdParty folders unless you fully understand their dependencies. Changing these files may cause compilation errors or runtime instability.