Skip to Content
EditorXense AR Unity EditorLogin and Load a Spatial Map

Login and Load a Spatial Map

This guide describes how to authenticate and load a Spatial Map after importing the provided XenseAR package into Unity.


Prerequisites

  • The provided XenseAR package has been downloaded.
  • The package has been successfully imported into the Unity project.
  • No compilation errors are present in the Unity Console.

Procedure

1. Configure Studio Settings

Navigate to:

ARWorld -> Settings -> Studio Setting

Assign the required Setting Object.

Alt Text


2. Login

Log in using the account credentials provided.

Alt Text
Alt Text

ℹ️ Info
Ensure your internet connection is stable during authentication.


3. Assign Block Root

  • Assign an existing Block Root if available.
  • If none exists, click CreateBlockRoot to generate one.

Alt Text


4. Load Block List

Click Load Block List to retrieve available Blocks associated with the current Account.

Alt Text


5. Import Mesh

For the Block you want to edit, click Import Mesh.

Alt Text


6. Wait for Mesh Initialization

Wait for the mesh data to finish loading and initializing in the scene.

Alt Text


Ready for Content Editing

Once the mesh is successfully loaded:

  • The Block geometry will appear in the Scene view.
  • You can begin creating and positioning Anchors.
  • All content will be aligned relative to the loaded Spatial Map.

⚠️ Warning
Do not create or adjust Anchors before the mesh is fully loaded.
Incomplete spatial initialization may result in incorrect positioning at runtime.

Last updated on