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StudioEditorUnity EditorLog In and Load a Spatial Map to Create Content

Login and Load a Spatial Map

  1. After downloading the provided package, import it into Unity.

  2. Add the Setting Object from ARWorld -> Settings -> Studio Setting.


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  3. Log in using the provided account.


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  4. Add the Block Root. If it does not exist, click CreateBlockRoot.


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  5. Click Load Block List.


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  6. Click Import Mesh for the block whose content you want to edit.


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  7. Wait for the Mesh to finish loading.


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  8. The project is now ready for content editing.

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